Writing Plugins¶
Writing Python Plugins¶
Creating the Plugin¶
First, take a look at some of the example plugins, or some of the community plugins to get a feel for different APIs you might be interested in. Of course, the full API docs are online and available offline via the Help
/Open Python API Reference...
.
To start, we suggest you download the sample plugin as a template since it contains all of the elements you're likely to need.
- Begin by editing the
plugin.json
file - Next, update the
LICENSE
- For small scripts, you can include all the code inside of
__init__.py
, though we recommend for most larger scripts that init just act as an initializer and call into functions organized appropriately in other files. - If you have python dependencies, create a requirements.txt listing any python dependencies.
Submitting to the Plugin Manager¶
If your plugin was created as described above, there's only two steps to get it submitted to the plugin manager!
- First, create a release either manually or using our release helper.
- Next, just file an issue letting us know about your plugin.
For future releases all you need to do is increment the version and create a new release.
Using Your Own Plugin Repository¶
The simplest way to run your own plugin repository is to duplicate the structure of https://github.com/vector35/community-plugins. Specifically, the plugins.json, as listing.json is used along with generate_index.py to create that file.
Once you've created your test repository, use the pluginManager.unofficialName
and pluginManager.unofficialUrl
settings to add your third-party repository.
The add_repository
API can also be used to add the repository, though it may require manual creation of the repository folder.
Testing¶
It's useful to be able to reload your plugin during testing. On the Commercial edition of Binary Ninja, this is easily accomplished with a stand-alone headless install using import binaryninja
after installing the API. (install_api.py is included in each platforms respective installation folder)
For other plugins, we recommend the following workflow from the scripting console which enables easy iteration and testing:
import pluginname
import importlib
importlib.reload(pluginname);pluginname.callbackmethod(bv)
Then just [UP] [ENTER]
to trigger the reload when the plugin has changed.
Writing plugins using other IDEs¶
Even though non-commercial licenses don't have headless automation, the install API script (which is included in the installation directory) allows you to add the binaryninja module to your python environment. Once you do that, you should get automatic completion in any editor that supports it even on non-commercial! Of course, on commercial and enterprise installations, the script is even more useful, allowing for headless scripts with your existing python interpreter.
Debugging using other IDEs¶
If you wish to debug your python scripts, there are a few methods specific to different IDEs:
Remote debugging with VSCode:¶
- Run
pip install --user debugpy
in the Python interpreter you have selected in Binary Ninja Settings. - In VSCode, open the Run and Debug sidebar.
- Create a
launch.json
file if one does not already exist, or openlaunch.json
if one does. - In
launch.json
, select Add Configuration > Python > Remote Attach - Enter a host of
localhost
and any port - Set the path mapping to be from
/
to/
(Windows:C:\\
toC:\\
) - Open Binary Ninja
- Use
connect_vscode_debugger(port=12345)
in the Python Console, using whichever port you selected inlaunch.json
. - In VSCode, start debugging. You should see the bottom toolbar change color, and the debugger should be attached.
Remote debugging with IntelliJ PyCharm¶
WARNING: Does not work on PyCharm Community, requires PyCharm Professional
- In PyCharm, add a Run Configuration for Python Debug Server. Give it a name and choose a port and host.
- Run the
pip install
script displayed in the Run Configuration using whichever python interpreter you have selected for Binary Ninja. - In PyCharm, start debugging. You should see "Waiting for process connection..." in the Debugger panel.
- Open Binary Ninja
- Use
connect_pycharm_debugger(port=12345)
in the Python Console, using whichever port you selected in the Run Configuration. You should now see "Connected" in the PyCharm Debugger panel.
Writing Native Plugins¶
Unfortunately, native plugins are not supported in the plugin manager at this time. It's possible to work-around this limitation by pre-building for all three platforms a native plugin and using a python plugin that acts as a loader for the native plugin, but no such examples exist.
Matching API versions¶
One issue with building a native plugin is that you'll want your plugin to be able to match the API of a given dev build. This information is contained in a file named api_REVISION.txt
that exists in the root install folder for Linux, the Contents/Resources
sub-folder on MacOS, and the root installation folder on Windows.
Examples¶
Several native plugin examples exist:
- ObjectiveNinja
- BinExport (Used with BinDiff)
- Binliner